Thursday, April 5, 2007

Navigating through 3D interactive spaces with a Video Game Controller



Link to project website with movies

This is something I've been looking into. Last fall, Nintendo introduced a new game controller dubbed the "Wiimote" which uses a combination of 3D IR position sensors and accelerometers to determine inputs. This making it one of the first mass-produced three-dimensional and six-axis control devices available to the public (as opposed to a traditional mouse which only works in two dimensions.)

On Monday I had mentioned the possibility of interacting with surfaces in the airport using short-range wireless (such as Bluetooth or WiFi). The technology used in this demonstration is a simple combination of Bluetooth and Accelerometers, both of which are making inroads into consumer electronic devices.

The benefit to such an interaction is spatial- unlike a two dimensional surface, an individual is not "confined" to any particular area such as a kiosk or wall, or even a specific "zone" in the Airport.

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